Here's a shot taken a few days ago at my friend Rob's camp, up in the White Mountains.
A bonfire like this beats the tube every time.
Wish I was there.

Computers not only divert students from recess and other unstructured experiences, but also replace those authentic experiences with virtual ones. According to surveys by the Kaiser Family Foundation and others, school-age children spend, on average, around five hours a day in front of screens for recreational purposes. All that screen time is supplemented by the hundreds of impressive computer projects now taking place in schools. Yet these projects—the steady diet of virtual trips to the Antarctic, virtual climbs to the summit of Mount Everest, and trips into cyber-orbit that represent one technological high after another—generate only vicarious thrills. The student doesn’t actually soar above the Earth, doesn’t trek across icy terrain, doesn’t climb a mountain. Increasingly, she isn’t even allowed to climb to the top of the jungle gym.

“Camp food is terrible,” said Susan B. Roberts, director of the energy metabolism laboratory at the Friedman School of Nutrition Science and Policy at Tufts University. “The problem is that they are doing what is easiest — the lowest common denominator for what kids like, and on top of that usually it has to be not something that goes bad and is no work to prepare.”